Cocos2d-x
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Product Details
cocos2d-x
Win32 | Others |
---|---|
cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, macOS, Windows and Linux.
Cocos2d-x Framework Architecture:
cocos2d-x is:
- Fast
- Free
- Easy to use
- Community supported
Git user attention
-
Clone the repo from GitHub.
$ git clone https://github.com/cocos2d/cocos2d-x.git
-
After cloning the repo, please execute
download-deps.py
to download and install dependencies.$ cd cocos2d-x cocos2d-x $ python download-deps.py
-
After running
download-deps.py
.cocos2d-x $ git submodule update --init
Download stable versions
Documentations and samples
- All Docs in a single place!
- Online API Reference Note that Cocos2d-x and Cocos Creator have different API set
- Programmers Guide
- Latest Release Note
- Changelog
Main features
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, etc.
- Actions (behaviours):
- Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, Elastic, etc.
- Misc actions: CallFunc, OrbitCamera, Follow, Tween
- Basic menus and buttons
- Integrated with physics engines: Box2d and Chipmunk
- Particle system
- Skeleton Animations: Spine and Armature support
- Fonts:
- Fast font rendering using Fixed and Variable width fonts
- Support for .ttf fonts
- Tile Map support: Orthogonal, Isometric and Hexagonal
- Parallax scrolling
- Motion Streak
- Render To Texture
- Touch/Accelerometer on mobile devices
- Touch/Mouse/Keyboard on desktop
- Sound Engine support
- Integrated Slow motion/Fast forward
- Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
- Resolution Independent
- Language: C++, with Lua and JavaScript bindings
- Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
- OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) / metal(macos and iOS) based
Build Requirements
- Mac OS X 10.7+, Xcode 8+
- or Ubuntu 14.04+, CMake 3.1+
- or Windows 7+, VS 2015
- Python 2.7.5+(NOT Python 3)
- NDK r16+ is required to build Android games
- Android Studio 3.0.0+ to build Android games(tested with 3.0.0)
- JRE or JDK 1.6+ is required for web publishing
Runtime Requirements
- iOS 8.0+ for iPhone / iPad games
- Android 3.0.0+ for Android
- OS X v10.9+ for Mac games
- Windows 7+ for Win games
Environment Setup
Should set up environment before starting a new game or running tests
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
Should invoke this script if using linux system
$ cd cocos2d-x
$ ./install-linux-deps.sh
Running Tests
$ cd cocos2d-x
$ mkdir build
$ cd build
$ cocos run --proj-dir .. -p [mac|win32|android|linux|ios]
How to start a new game
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
$ mkdir build
$ cd build
$ cocos run --proj-dir .. -p [mac|win32|android|linux|ios]
You can also create a Lua project with -l lua
.
Using IDE
If need to debug program, then it is more convinent to use IDE to run and debug it. All platforms other than Android can use CMake to generate corresponding project file. Can refer to Detail CMake Guide for detail information.
For Android, the Android Studio project file lies in PROJECT_DIR/proj.android
. Can just use Android Studio to import the exsting project file.
Learning Resources
Spreading the word!
You can help us spread the word about cocos2d-x! We would surely appreciate it!
- Twitter: @CocosEngine
- Facebook: https://www.facebook.com/CocosEngine
- YouTube: https://www.youtube.com/cocosengine
- Weibo: @Cocos引擎
- bilibili: https://space.bilibili.com/491120849
Where to get help
- English Forums
- 中文社区
- Bug Tracker
- API Reference.
- Latest Release Note
- Changelog
- Discord Channel
cpp-tests
project. This project is our basis for testing. Use this project to learn how we implement the functionality of the engine. This project is located in __cocos2d-x_root/build.__
Contributing to the Project
Cocos2d-x is licensed under the MIT License. We welcome participation!
Did you find a bug? Do you have feature request? Do you want to merge a feature?
Embrace the Future: Switch to Cocos Creator for a Better Experience
Cocos Creator is the new generation of Cocos game engine with a full featured editor and content creation friendly workflow. It supports all major platforms allowing games to be quickly released for the web, iOS, Android, Windows, Mac, and various mini-game platforms. Millions of developers have built 2D / 3D experiences, from hardcore games to web instant entertainment. A pure JavaScript-developed engine runtime is available on the web and mini-game platforms for better performance and smaller packages. On other native platforms, C++ is used to implement the underlying framework, providing greater operational efficiency. The engine is completely open source, and retains the advantages of Cocos2d-x which includes high performance, customizability, ease for debugging, easy to learn, and small package size.
Therefore, we no longer recommend new users to start with Cocos2d-x. Instead, please use the brand-new Cocos Creator for project development to enjoy the best editor and 3D support.